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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlock } from "../../nodeMaterialBlock.js"; import type { NodeMaterialBuildState } from "../../nodeMaterialBuildState.js"; import type { NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint.js"; import type { Effect } from "../../../effect.js"; /** * Block used to get the screen sizes */ export declare class ScreenSizeBlock extends NodeMaterialBlock { private _varName; private _scene; /** * Creates a new ScreenSizeBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the xy component */ get xy(): NodeMaterialConnectionPoint; /** * Gets the x component */ get x(): NodeMaterialConnectionPoint; /** * Gets the y component */ get y(): NodeMaterialConnectionPoint; bind(effect: Effect): void; protected writeOutputs(state: NodeMaterialBuildState, varName: string): string; protected _buildBlock(state: NodeMaterialBuildState): this; }