@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
37 lines (36 loc) • 1.12 kB
TypeScript
import { NodeMaterialBlock } from "../../nodeMaterialBlock.js";
import type { NodeMaterialBuildState } from "../../nodeMaterialBuildState.js";
import type { NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint.js";
import type { Effect } from "../../../effect.js";
/**
* Block used to get the screen sizes
*/
export declare class ScreenSizeBlock extends NodeMaterialBlock {
private _varName;
private _scene;
/**
* Creates a new ScreenSizeBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the xy component
*/
get xy(): NodeMaterialConnectionPoint;
/**
* Gets the x component
*/
get x(): NodeMaterialConnectionPoint;
/**
* Gets the y component
*/
get y(): NodeMaterialConnectionPoint;
bind(effect: Effect): void;
protected writeOutputs(state: NodeMaterialBuildState, varName: string): string;
protected _buildBlock(state: NodeMaterialBuildState): this;
}