@babylonjs/core
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TypeScript
import { NodeMaterialBlock } from "../../nodeMaterialBlock.js";
import type { NodeMaterialBuildState } from "../../nodeMaterialBuildState.js";
import type { NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint.js";
import type { Scene } from "../../../../scene.js";
/**
* Block used to convert a height vector to a normal
*/
export declare class HeightToNormalBlock extends NodeMaterialBlock {
/**
* Creates a new HeightToNormalBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Defines if the output should be generated in world or tangent space.
* Note that in tangent space the result is also scaled by 0.5 and offsetted by 0.5 so that it can directly be used as a PerturbNormal.normalMapColor input
*/
generateInWorldSpace: boolean;
/**
* Defines that the worldNormal input will be normalized by the HeightToNormal block before being used
*/
automaticNormalizationNormal: boolean;
/**
* Defines that the worldTangent input will be normalized by the HeightToNormal block before being used
*/
automaticNormalizationTangent: boolean;
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the input component
*/
get input(): NodeMaterialConnectionPoint;
/**
* Gets the position component
*/
get worldPosition(): NodeMaterialConnectionPoint;
/**
* Gets the normal component
*/
get worldNormal(): NodeMaterialConnectionPoint;
/**
* Gets the tangent component
*/
get worldTangent(): NodeMaterialConnectionPoint;
/**
* Gets the output component
*/
get output(): NodeMaterialConnectionPoint;
/**
* Gets the xyz component
*/
get xyz(): NodeMaterialConnectionPoint;
protected _buildBlock(state: NodeMaterialBuildState): this;
protected _dumpPropertiesCode(): string;
serialize(): any;
_deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
}