@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
import { NodeMaterialBlock } from "../../nodeMaterialBlock.js";
import { NodeMaterialBlockConnectionPointTypes } from "../../Enums/nodeMaterialBlockConnectionPointTypes.js";
import { NodeMaterialBlockTargets } from "../../Enums/nodeMaterialBlockTargets.js";
import { RegisterClass } from "../../../../Misc/typeStore.js";
/**
* Block used to test if the fragment shader is front facing
*/
export class FrontFacingBlock extends NodeMaterialBlock {
/**
* Creates a new FrontFacingBlock
* @param name defines the block name
*/
constructor(name) {
super(name, NodeMaterialBlockTargets.Fragment);
this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "FrontFacingBlock";
}
/**
* Gets the output component
*/
get output() {
return this._outputs[0];
}
_buildBlock(state) {
super._buildBlock(state);
if (state.target === NodeMaterialBlockTargets.Vertex) {
// eslint-disable-next-line no-throw-literal
throw "FrontFacingBlock must only be used in a fragment shader";
}
const output = this._outputs[0];
state.compilationString +=
state._declareOutput(output) +
` = ${state._generateTernary("1.0", "0.0", state.shaderLanguage === 0 /* ShaderLanguage.GLSL */ ? "gl_FrontFacing" : "fragmentInputs.frontFacing")};\n`;
return this;
}
}
RegisterClass("BABYLON.FrontFacingBlock", FrontFacingBlock);
//# sourceMappingURL=frontFacingBlock.js.map