UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

94 lines 3.17 kB
import { NodeMaterialBlock } from "../../nodeMaterialBlock.js"; import { NodeMaterialBlockConnectionPointTypes } from "../../Enums/nodeMaterialBlockConnectionPointTypes.js"; import { NodeMaterialBlockTargets } from "../../Enums/nodeMaterialBlockTargets.js"; import { RegisterClass } from "../../../../Misc/typeStore.js"; /** * Block used to make gl_FragCoord available */ export class FragCoordBlock extends NodeMaterialBlock { /** * Creates a new FragCoordBlock * @param name defines the block name */ constructor(name) { super(name, NodeMaterialBlockTargets.Fragment); this.registerOutput("xy", NodeMaterialBlockConnectionPointTypes.Vector2, NodeMaterialBlockTargets.Fragment); this.registerOutput("xyz", NodeMaterialBlockConnectionPointTypes.Vector3, NodeMaterialBlockTargets.Fragment); this.registerOutput("xyzw", NodeMaterialBlockConnectionPointTypes.Vector4, NodeMaterialBlockTargets.Fragment); this.registerOutput("x", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment); this.registerOutput("y", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment); this.registerOutput("z", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment); this.registerOutput("w", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment); } /** * Gets the current class name * @returns the class name */ getClassName() { return "FragCoordBlock"; } /** * Gets the xy component */ get xy() { return this._outputs[0]; } /** * Gets the xyz component */ get xyz() { return this._outputs[1]; } /** * Gets the xyzw component */ get xyzw() { return this._outputs[2]; } /** * Gets the x component */ get x() { return this._outputs[3]; } /** * Gets the y component */ get y() { return this._outputs[4]; } /** * Gets the z component */ get z() { return this._outputs[5]; } /** * Gets the w component */ get output() { return this._outputs[6]; } // eslint-disable-next-line @typescript-eslint/naming-convention writeOutputs(state) { let code = ""; const coord = state.shaderLanguage === 1 /* ShaderLanguage.WGSL */ ? "fragmentInputs.position" : "gl_FragCoord"; for (const output of this._outputs) { if (output.hasEndpoints) { code += `${state._declareOutput(output)} = ${coord}.${output.name};\n`; } } return code; } _buildBlock(state) { super._buildBlock(state); if (state.target === NodeMaterialBlockTargets.Vertex) { // eslint-disable-next-line no-throw-literal throw "FragCoordBlock must only be used in a fragment shader"; } state.compilationString += this.writeOutputs(state); return this; } } RegisterClass("BABYLON.FragCoordBlock", FragCoordBlock); //# sourceMappingURL=fragCoordBlock.js.map