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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlock } from "../../nodeMaterialBlock.js"; import type { NodeMaterialBuildState } from "../../nodeMaterialBuildState.js"; import { NodeMaterialBlockTargets } from "../../Enums/nodeMaterialBlockTargets.js"; import type { NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint.js"; import type { NodeMaterial, NodeMaterialDefines } from "../../nodeMaterial.js"; import type { AbstractMesh } from "../../../../Meshes/abstractMesh.js"; /** * Block used to implement TBN matrix */ export declare class TBNBlock extends NodeMaterialBlock { /** * Create a new TBNBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Initialize the block and prepare the context for build * @param state defines the state that will be used for the build */ initialize(state: NodeMaterialBuildState): void; /** * Gets the normal input component */ get normal(): NodeMaterialConnectionPoint; /** * Gets the tangent input component */ get tangent(): NodeMaterialConnectionPoint; /** * Gets the world matrix input component */ get world(): NodeMaterialConnectionPoint; /** * Gets the TBN output component */ get TBN(): NodeMaterialConnectionPoint; /** * Gets the row0 of the output matrix */ get row0(): NodeMaterialConnectionPoint; /** * Gets the row1 of the output matrix */ get row1(): NodeMaterialConnectionPoint; /** * Gets the row2 of the output matrix */ get row2(): NodeMaterialConnectionPoint; get target(): NodeMaterialBlockTargets; set target(value: NodeMaterialBlockTargets); autoConfigure(material: NodeMaterial, additionalFilteringInfo?: (node: NodeMaterialBlock) => boolean): void; prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines): void; protected _buildBlock(state: NodeMaterialBuildState): this; }