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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlock } from "../../nodeMaterialBlock.js"; import type { NodeMaterialBuildState } from "../../nodeMaterialBuildState.js"; import type { NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint.js"; import type { Nullable } from "../../../../types.js"; import { Texture } from "../../../Textures/texture.js"; import type { Effect } from "../../../effect.js"; import type { Scene } from "../../../../scene.js"; /** * Block used to provide an image for a TextureBlock */ export declare class ImageSourceBlock extends NodeMaterialBlock { private _samplerName; protected _texture: Nullable<Texture>; /** * Gets or sets the texture associated with the node */ get texture(): Nullable<Texture>; set texture(texture: Nullable<Texture>); /** * Gets the sampler name associated with this image source */ get samplerName(): string; /** * Creates a new ImageSourceBlock * @param name defines the block name */ constructor(name: string); bind(effect: Effect): void; isReady(): boolean; /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the output component */ get source(): NodeMaterialConnectionPoint; /** * Gets the dimension component */ get dimensions(): NodeMaterialConnectionPoint; protected _buildBlock(state: NodeMaterialBuildState): this; protected _dumpPropertiesCode(): string; serialize(): any; _deserialize(serializationObject: any, scene: Scene, rootUrl: string, urlRewriter?: (url: string) => string): void; }