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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlock } from "../../nodeMaterialBlock.js"; import type { NodeMaterialBuildState } from "../../nodeMaterialBuildState.js"; import type { Mesh } from "../../../../Meshes/mesh.js"; import type { Effect } from "../../../effect.js"; import type { NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint.js"; import type { AbstractMesh } from "../../../../Meshes/abstractMesh.js"; import type { NodeMaterial, NodeMaterialDefines } from "../../nodeMaterial.js"; /** * Block used to add support for scene fog */ export declare class FogBlock extends NodeMaterialBlock { private _fogDistanceName; private _fogParameters; /** * Create a new FogBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the world position input component */ get worldPosition(): NodeMaterialConnectionPoint; /** * Gets the view input component */ get view(): NodeMaterialConnectionPoint; /** * Gets the color input component */ get input(): NodeMaterialConnectionPoint; /** * Gets the fog color input component */ get fogColor(): NodeMaterialConnectionPoint; /** * Gets the output component */ get output(): NodeMaterialConnectionPoint; initialize(state: NodeMaterialBuildState): void; private _initShaderSourceAsync; autoConfigure(material: NodeMaterial, additionalFilteringInfo?: (node: NodeMaterialBlock) => boolean): void; prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines): void; bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh): void; protected _buildBlock(state: NodeMaterialBuildState): this; }