@babylonjs/core
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TypeScript
import type { Nullable } from "../types.js";
import { Scene } from "../scene.js";
import type { ISceneSerializableComponent } from "../sceneComponent.js";
import { LensFlareSystem } from "./lensFlareSystem.js";
import type { IAssetContainer } from "../IAssetContainer.js";
declare module "../scene.js" {
interface Scene {
/**
* Removes the given lens flare system from this scene.
* @param toRemove The lens flare system to remove
* @returns The index of the removed lens flare system
*/
removeLensFlareSystem(toRemove: LensFlareSystem): number;
/**
* Adds the given lens flare system to this scene
* @param newLensFlareSystem The lens flare system to add
*/
addLensFlareSystem(newLensFlareSystem: LensFlareSystem): void;
/**
* Gets a lens flare system using its name
* @param name defines the name to look for
* @returns the lens flare system or null if not found
*/
getLensFlareSystemByName(name: string): Nullable<LensFlareSystem>;
/**
* Gets a lens flare system using its Id
* @param id defines the Id to look for
* @returns the lens flare system or null if not found
* @deprecated Please use getLensFlareSystemById instead
*/
getLensFlareSystemByID(id: string): Nullable<LensFlareSystem>;
/**
* Gets a lens flare system using its Id
* @param id defines the Id to look for
* @returns the lens flare system or null if not found
*/
getLensFlareSystemById(id: string): Nullable<LensFlareSystem>;
}
}
/**
* Defines the lens flare scene component responsible to manage any lens flares
* in a given scene.
*/
export declare class LensFlareSystemSceneComponent implements ISceneSerializableComponent {
/**
* The component name helpful to identify the component in the list of scene components.
*/
readonly name = "LensFlareSystem";
/**
* The scene the component belongs to.
*/
scene: Scene;
/**
* Creates a new instance of the component for the given scene
* @param scene Defines the scene to register the component in
*/
constructor(scene: Scene);
/**
* Registers the component in a given scene
*/
register(): void;
/**
* Rebuilds the elements related to this component in case of
* context lost for instance.
*/
rebuild(): void;
/**
* Adds all the elements from the container to the scene
* @param container the container holding the elements
*/
addFromContainer(container: IAssetContainer): void;
/**
* Removes all the elements in the container from the scene
* @param container contains the elements to remove
* @param dispose if the removed element should be disposed (default: false)
*/
removeFromContainer(container: IAssetContainer, dispose?: boolean): void;
/**
* Serializes the component data to the specified json object
* @param serializationObject The object to serialize to
*/
serialize(serializationObject: any): void;
/**
* Disposes the component and the associated resources.
*/
dispose(): void;
private _draw;
}