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@babylonjs/core

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import type { Observer } from "../Misc/observable.js"; import { Observable } from "../Misc/observable.js"; import type { Nullable } from "../types.js"; import type { PointerInfo } from "../Events/pointerEvents.js"; import { Vector3 } from "../Maths/math.vector.js"; import { Color3 } from "../Maths/math.color.js"; import { TransformNode } from "../Meshes/transformNode.js"; import type { Node } from "../node.js"; import { PointerDragBehavior } from "../Behaviors/Meshes/pointerDragBehavior.js"; import type { IGizmo } from "./gizmo.js"; import { Gizmo } from "./gizmo.js"; import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer.js"; import { StandardMaterial } from "../Materials/standardMaterial.js"; import type { Scene } from "../scene.js"; import type { PositionGizmo } from "./positionGizmo.js"; /** * Interface for plane drag gizmo */ export interface IPlaneDragGizmo extends IGizmo { /** Drag behavior responsible for the gizmos dragging interactions */ dragBehavior: PointerDragBehavior; /** Drag distance in babylon units that the gizmo will snap to when dragged */ snapDistance: number; /** * Event that fires each time the gizmo snaps to a new location. * * snapDistance is the change in distance */ onSnapObservable: Observable<{ snapDistance: number; }>; /** If the gizmo is enabled */ isEnabled: boolean; /** Default material used to render when gizmo is not disabled or hovered */ coloredMaterial: StandardMaterial; /** Material used to render when gizmo is hovered with mouse */ hoverMaterial: StandardMaterial; /** Material used to render when gizmo is disabled. typically grey. */ disableMaterial: StandardMaterial; } /** * Single plane drag gizmo */ export declare class PlaneDragGizmo extends Gizmo implements IPlaneDragGizmo { /** * Drag behavior responsible for the gizmos dragging interactions */ dragBehavior: PointerDragBehavior; protected _pointerObserver: Nullable<Observer<PointerInfo>>; /** * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0) */ snapDistance: number; /** * Event that fires each time the gizmo snaps to a new location. * * snapDistance is the change in distance */ onSnapObservable: Observable<{ snapDistance: number; }>; protected _gizmoMesh: TransformNode; protected _coloredMaterial: StandardMaterial; protected _hoverMaterial: StandardMaterial; protected _disableMaterial: StandardMaterial; protected _isEnabled: boolean; protected _parent: Nullable<PositionGizmo>; protected _dragging: boolean; /** Default material used to render when gizmo is not disabled or hovered */ get coloredMaterial(): StandardMaterial; /** Material used to render when gizmo is hovered with mouse*/ get hoverMaterial(): StandardMaterial; /** Material used to render when gizmo is disabled. typically grey.*/ get disableMaterial(): StandardMaterial; /** * @internal */ static _CreatePlane(scene: Scene, material: StandardMaterial): TransformNode; /** * Creates a PlaneDragGizmo * @param dragPlaneNormal The axis normal to which the gizmo will be able to drag on * @param color The color of the gizmo * @param gizmoLayer The utility layer the gizmo will be added to * @param parent * @param hoverColor The color of the gizmo when hovering over and dragging * @param disableColor The Color of the gizmo when its disabled */ constructor(dragPlaneNormal: Vector3, color?: Color3, gizmoLayer?: UtilityLayerRenderer, parent?: Nullable<PositionGizmo>, hoverColor?: Color3, disableColor?: Color3); protected _attachedNodeChanged(value: Nullable<Node>): void; /** * If the gizmo is enabled */ set isEnabled(value: boolean); get isEnabled(): boolean; /** * Disposes of the gizmo */ dispose(): void; }