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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { Observable } from "../Misc/observable.js"; import type { Nullable } from "../types.js"; import type { Scene } from "../scene.js"; import { Gamepad } from "./gamepad.js"; /** * Manager for handling gamepads */ export declare class GamepadManager { private _scene?; private _babylonGamepads; private _oneGamepadConnected; /** @internal */ _isMonitoring: boolean; private _gamepadEventSupported; private _gamepadSupport?; /** * observable to be triggered when the gamepad controller has been connected */ onGamepadConnectedObservable: Observable<Gamepad>; /** * observable to be triggered when the gamepad controller has been disconnected */ onGamepadDisconnectedObservable: Observable<Gamepad>; private _onGamepadConnectedEvent; private _onGamepadDisconnectedEvent; /** * Initializes the gamepad manager * @param _scene BabylonJS scene */ constructor(_scene?: Scene | undefined); /** * The gamepads in the game pad manager */ get gamepads(): Gamepad[]; /** * Get the gamepad controllers based on type * @param type The type of gamepad controller * @returns Nullable gamepad */ getGamepadByType(type?: number): Nullable<Gamepad>; /** * Disposes the gamepad manager */ dispose(): void; private _addNewGamepad; private _startMonitoringGamepads; private _stopMonitoringGamepads; private _loggedErrors; /** @internal */ _checkGamepadsStatus(): void; private _updateGamepadObjects; }