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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { FrameGraphTextureHandle, FrameGraphTextureManager, RenderTargetWrapper } from "../index.js"; /** * @internal * @experimental */ export declare class FrameGraphRenderTarget { protected readonly _textureManager: FrameGraphTextureManager; protected readonly _renderTargets: FrameGraphTextureHandle[] | undefined; protected readonly _renderTargetDepth: FrameGraphTextureHandle | undefined; protected _renderTargetWrapper: RenderTargetWrapper | undefined; protected _isBackBuffer: boolean; readonly name: string; constructor(name: string, textureManager: FrameGraphTextureManager, renderTargets?: FrameGraphTextureHandle | FrameGraphTextureHandle[], renderTargetDepth?: FrameGraphTextureHandle); get renderTargetWrapper(): RenderTargetWrapper | undefined; equals(other: FrameGraphRenderTarget): boolean; }