@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import type { Camera, FrameGraph, FrameGraphTextureHandle, Scene } from "../../../index.js";
import { FrameGraphTask } from "../../frameGraphTask.js";
import { UtilityLayerRenderer } from "../../../Rendering/utilityLayerRenderer.js";
/**
* Task used to render an utility layer.
*/
export declare class FrameGraphUtilityLayerRendererTask extends FrameGraphTask {
/**
* The target texture of the task.
*/
targetTexture: FrameGraphTextureHandle;
/**
* The camera used to render the utility layer.
*/
camera: Camera;
/**
* The output texture of the task.
* This is the same texture as the target texture, but the handles are different!
*/
readonly outputTexture: FrameGraphTextureHandle;
/**
* The utility layer renderer.
*/
readonly layer: UtilityLayerRenderer;
/**
* Creates a new utility layer renderer task.
* @param name The name of the task.
* @param frameGraph The frame graph the task belongs to.
* @param scene The scene the task belongs to.
* @param handleEvents If the utility layer should handle events.
*/
constructor(name: string, frameGraph: FrameGraph, scene: Scene, handleEvents?: boolean);
record(): void;
dispose(): void;
}