@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
48 lines (47 loc) • 1.84 kB
TypeScript
import type { FrameGraph, FrameGraphTextureHandle, DrawWrapper, FrameGraphRenderPass, FrameGraphRenderContext, EffectWrapper } from "../../../index.js";
import { FrameGraphTask } from "../../frameGraphTask.js";
/**
* Task which applies a post process.
*/
export declare class FrameGraphPostProcessTask extends FrameGraphTask {
/**
* The source texture to apply the post process on.
*/
sourceTexture: FrameGraphTextureHandle;
/**
* The sampling mode to use for the source texture.
*/
sourceSamplingMode: number;
/**
* The target texture to render the post process to.
* If not supplied, a texture with the same configuration as the source texture will be created.
*/
targetTexture?: FrameGraphTextureHandle;
/**
* The output texture of the post process.
*/
readonly outputTexture: FrameGraphTextureHandle;
/**
* The post process to apply.
*/
readonly postProcess: EffectWrapper;
/**
* The draw wrapper used by the post process
*/
get drawWrapper(): DrawWrapper;
protected readonly _postProcessDrawWrapper: DrawWrapper;
protected _sourceWidth: number;
protected _sourceHeight: number;
protected _outputWidth: number;
protected _outputHeight: number;
/**
* Constructs a new post process task.
* @param name Name of the task.
* @param frameGraph The frame graph this task is associated with.
* @param postProcess The post process to apply.
*/
constructor(name: string, frameGraph: FrameGraph, postProcess: EffectWrapper);
isReady(): boolean;
record(skipCreationOfDisabledPasses?: boolean, additionalExecute?: (context: FrameGraphRenderContext) => void, additionalBindings?: (context: FrameGraphRenderContext) => void): FrameGraphRenderPass;
dispose(): void;
}