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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { FrameGraph, FrameGraphTextureHandle, FrameGraphRenderPass, Camera } from "../../../index.js"; import { FrameGraphPostProcessTask } from "./postProcessTask.js"; import { ThinCircleOfConfusionPostProcess } from "../../../PostProcesses/thinCircleOfConfusionPostProcess.js"; /** * Task which applies a circle of confusion post process. */ export declare class FrameGraphCircleOfConfusionTask extends FrameGraphPostProcessTask { /** * The depth texture to use for the circle of confusion effect. * It must store camera space depth (Z coordinate) */ depthTexture: FrameGraphTextureHandle; /** * The sampling mode to use for the depth texture. */ depthSamplingMode: number; /** * The camera to use for the circle of confusion effect. */ camera: Camera; readonly postProcess: ThinCircleOfConfusionPostProcess; /** * Constructs a new circle of confusion task. * @param name The name of the task. * @param frameGraph The frame graph this task belongs to. * @param thinPostProcess The thin post process to use for the task. If not provided, a new one will be created. */ constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinCircleOfConfusionPostProcess); record(skipCreationOfDisabledPasses?: boolean): FrameGraphRenderPass; }