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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { FrameGraph, FrameGraphTextureHandle } from "../../../index.js"; import { FrameGraphTask } from "../../frameGraphTask.js"; import { ThinBloomEffect } from "../../../PostProcesses/thinBloomEffect.js"; /** * Task which applies a bloom render effect. */ export declare class FrameGraphBloomTask extends FrameGraphTask { /** * The source texture to apply the bloom effect on. */ sourceTexture: FrameGraphTextureHandle; /** * The sampling mode to use for the source texture. */ sourceSamplingMode: number; /** * The target texture to render the bloom effect to. * If not supplied, a texture with the same configuration as the source texture will be created. */ targetTexture?: FrameGraphTextureHandle; /** * The output texture of the bloom effect. */ readonly outputTexture: FrameGraphTextureHandle; /** * The bloom effect to apply. */ readonly bloom: ThinBloomEffect; /** * Whether the bloom effect is HDR. * When true, the bloom effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte. */ readonly hdr: boolean; /** * The name of the task. */ get name(): string; set name(name: string); private readonly _downscale; private readonly _blurX; private readonly _blurY; private readonly _merge; private readonly _defaultPipelineTextureType; /** * Constructs a new bloom task. * @param name Name of the task. * @param frameGraph The frame graph this task is associated with. * @param weight Weight of the bloom effect. * @param kernel Kernel size of the bloom effect. * @param threshold Threshold of the bloom effect. * @param hdr Whether the bloom effect is HDR. * @param bloomScale The scale of the bloom effect. This value is multiplied by the source texture size to determine the bloom texture size. */ constructor(name: string, frameGraph: FrameGraph, weight: number, kernel: number, threshold: number, hdr?: boolean, bloomScale?: number); isReady(): boolean; record(): void; dispose(): void; }