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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { FrameGraph, Scene, IThinHighlightLayerOptions } from "../../../index.js"; import { ThinHighlightLayer } from "../../../Layers/thinHighlightLayer.js"; import { FrameGraphBaseLayerTask } from "./baseLayerTask.js"; /** * Task which applies a highlight effect to a texture. */ export declare class FrameGraphHighlightLayerTask extends FrameGraphBaseLayerTask { /** * The highlight layer object. Use this object to update the highlight layer properties. */ readonly layer: ThinHighlightLayer; /** * Constructs a new highlight layer task. * @param name Name of the task. * @param frameGraph The frame graph this task is associated with. * @param scene The scene to render the highlight layer in. * @param options Options for the highlight layer. */ constructor(name: string, frameGraph: FrameGraph, scene: Scene, options?: IThinHighlightLayerOptions); record(): void; }