@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
import { RegisterClass } from "../../../Misc/typeStore.js";
import { NodeRenderGraphBlockConnectionPointTypes } from "../Types/nodeRenderGraphTypes.js";
import { NodeRenderGraphBlock } from "../nodeRenderGraphBlock.js";
import { FrameGraphExecuteTask } from "../../Tasks/Misc/executeTask.js";
/**
* Block used to execute a custom function in the frame graph
*/
export class NodeRenderGraphExecuteBlock extends NodeRenderGraphBlock {
/**
* Gets the frame graph task associated with this block
*/
get task() {
return this._frameGraphTask;
}
/**
* Creates a new NodeRenderGraphExecuteBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name, frameGraph, scene) {
super(name, frameGraph, scene);
this._addDependenciesInput(NodeRenderGraphBlockConnectionPointTypes.Camera | NodeRenderGraphBlockConnectionPointTypes.ShadowLight | NodeRenderGraphBlockConnectionPointTypes.ObjectList);
this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.ResourceContainer);
this._frameGraphTask = new FrameGraphExecuteTask(name, frameGraph);
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "NodeRenderGraphExecuteBlock";
}
/**
* Gets the output component
*/
get output() {
return this._outputs[0];
}
}
RegisterClass("BABYLON.NodeRenderGraphExecuteBlock", NodeRenderGraphExecuteBlock);
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