@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
import { NodeRenderGraphBlock } from "../nodeRenderGraphBlock.js";
import { RegisterClass } from "../../../Misc/typeStore.js";
import { NodeRenderGraphBlockConnectionPointTypes } from "../Types/nodeRenderGraphTypes.js";
import { FrameGraphCullObjectsTask } from "../../Tasks/Misc/cullObjectsTask.js";
/**
* Block that culls a list of objects
*/
export class NodeRenderGraphCullObjectsBlock extends NodeRenderGraphBlock {
/**
* Gets the frame graph task associated with this block
*/
get task() {
return this._frameGraphTask;
}
/**
* Create a new NodeRenderGraphCullObjectsBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name, frameGraph, scene) {
super(name, frameGraph, scene);
this.registerInput("camera", NodeRenderGraphBlockConnectionPointTypes.Camera);
this.registerInput("objects", NodeRenderGraphBlockConnectionPointTypes.ObjectList);
this._addDependenciesInput();
this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.ObjectList);
this._frameGraphTask = new FrameGraphCullObjectsTask(this.name, frameGraph, scene);
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "NodeRenderGraphCullObjectsBlock";
}
/**
* Gets the camera input component
*/
get camera() {
return this._inputs[0];
}
/**
* Gets the objects input component
*/
get objects() {
return this._inputs[1];
}
/**
* Gets the output component
*/
get output() {
return this._outputs[0];
}
_buildBlock(state) {
super._buildBlock(state);
this.output.value = this._frameGraphTask.outputObjectList;
this._frameGraphTask.camera = this.camera.connectedPoint?.value;
this._frameGraphTask.objectList = this.objects.connectedPoint?.value;
}
_dumpPropertiesCode() {
const codes = [];
return super._dumpPropertiesCode() + codes.join("\n");
}
serialize() {
const serializationObject = super.serialize();
return serializationObject;
}
_deserialize(serializationObject) {
super._deserialize(serializationObject);
}
}
RegisterClass("BABYLON.NodeRenderGraphCullObjectsBlock", NodeRenderGraphCullObjectsBlock);
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