@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import type { NodeRenderGraphConnectionPoint, Scene, Nullable, FrameGraph, NodeRenderGraphTeleportInBlock, NodeRenderGraphBuildState } from "../../../../index.js";
import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
/**
* Defines a block used to receive a value from a teleport entry point
*/
export declare class NodeRenderGraphTeleportOutBlock extends NodeRenderGraphBlock {
/** @internal */
_entryPoint: Nullable<NodeRenderGraphTeleportInBlock>;
/** @internal */
_tempEntryPointUniqueId: Nullable<number>;
/**
* Create a new NodeRenderGraphTeleportOutBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name: string, frameGraph: FrameGraph, scene: Scene);
/**
* Gets the entry point
*/
get entryPoint(): Nullable<NodeRenderGraphTeleportInBlock>;
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the output component
*/
get output(): NodeRenderGraphConnectionPoint;
/** Detach from entry point */
detach(): void;
protected _buildBlock(): void;
protected _customBuildStep(state: NodeRenderGraphBuildState): void;
_dumpCode(uniqueNames: string[], alreadyDumped: NodeRenderGraphBlock[]): string;
_dumpCodeForOutputConnections(alreadyDumped: NodeRenderGraphBlock[]): string;
/**
* Clone the current block to a new identical block
* @returns a copy of the current block
*/
clone(): NodeRenderGraphBlock | null;
protected _dumpPropertiesCode(): string;
/**
* Serializes this block in a JSON representation
* @returns the serialized block object
*/
serialize(): any;
_deserialize(serializationObject: any): void;
}