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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { NodeRenderGraphConnectionPoint, Scene, Nullable, FrameGraph, NodeRenderGraphTeleportOutBlock } from "../../../../index.js"; import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js"; /** * Defines a block used to teleport a value to an endpoint */ export declare class NodeRenderGraphTeleportInBlock extends NodeRenderGraphBlock { private _endpoints; /** Gets the list of attached endpoints */ get endpoints(): NodeRenderGraphTeleportOutBlock[]; /** * Create a new NodeRenderGraphTeleportInBlock * @param name defines the block name * @param frameGraph defines the hosting frame graph * @param scene defines the hosting scene */ constructor(name: string, frameGraph: FrameGraph, scene: Scene); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the input component */ get input(): NodeRenderGraphConnectionPoint; _dumpCode(uniqueNames: string[], alreadyDumped: NodeRenderGraphBlock[]): string; /** * Checks if the current block is an ancestor of a given type * @param type defines the potential type to check * @returns true if block is a descendant */ isAnAncestorOfType(type: string): boolean; /** * Checks if the current block is an ancestor of a given block * @param block defines the potential descendant block to check * @returns true if block is a descendant */ isAnAncestorOf(block: NodeRenderGraphBlock): boolean; /** * Get the first descendant using a predicate * @param predicate defines the predicate to check * @returns descendant or null if none found */ getDescendantOfPredicate(predicate: (block: NodeRenderGraphBlock) => boolean): Nullable<NodeRenderGraphBlock>; /** * Add an enpoint to this block * @param endpoint define the endpoint to attach to */ attachToEndpoint(endpoint: NodeRenderGraphTeleportOutBlock): void; /** * Remove enpoint from this block * @param endpoint define the endpoint to remove */ detachFromEndpoint(endpoint: NodeRenderGraphTeleportOutBlock): void; /** * Release resources */ dispose(): void; }