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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { Scene, FrameGraph } from "../../../../index.js"; import { FrameGraphGrainTask } from "../../../Tasks/PostProcesses/grainTask.js"; import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js"; /** * Block that implements the grain post process */ export declare class NodeRenderGraphGrainPostProcessBlock extends NodeRenderGraphBasePostProcessBlock { protected _frameGraphTask: FrameGraphGrainTask; /** * Gets the frame graph task associated with this block */ get task(): FrameGraphGrainTask; /** * Create a new grain post process block * @param name defines the block name * @param frameGraph defines the hosting frame graph * @param scene defines the hosting scene */ constructor(name: string, frameGraph: FrameGraph, scene: Scene); /** The intensity of the grain added */ get intensity(): number; set intensity(value: number); /** If the grain should be randomized on every frame */ get animated(): boolean; set animated(value: boolean); /** * Gets the current class name * @returns the class name */ getClassName(): string; protected _dumpPropertiesCode(): string; serialize(): any; _deserialize(serializationObject: any): void; }