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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { Scene, NodeRenderGraphBuildState, FrameGraph, NodeRenderGraphConnectionPoint } from "../../../../index.js"; import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js"; import { FrameGraphHighlightLayerTask } from "../../../Tasks/Layers/highlightLayerTask.js"; /** * Block that implements the highlight layer */ export declare class NodeRenderGraphHighlightLayerBlock extends NodeRenderGraphBlock { protected _frameGraphTask: FrameGraphHighlightLayerTask; /** * Gets the frame graph task associated with this block */ get task(): FrameGraphHighlightLayerTask; /** * Create a new NodeRenderGraphHighlightLayerBlock * @param name defines the block name * @param frameGraph defines the hosting frame graph * @param scene defines the hosting scene * @param layerTextureRatio multiplication factor applied to the main texture size to compute the size of the layer render target texture (default: 0.5) * @param layerTextureFixedSize defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided (default: undefined) * @param blurTextureSizeRatio defines the factor to apply to the layer texture size to create the blur textures (default: 0.5) * @param isStroke should we display highlight as a solid stroke? (default: false) * @param layerTextureType defines the type of the layer texture (default: Constants.TEXTURETYPE_UNSIGNED_BYTE) */ constructor(name: string, frameGraph: FrameGraph, scene: Scene, layerTextureRatio?: number, layerTextureFixedSize?: number, blurTextureSizeRatio?: number, isStroke?: boolean, layerTextureType?: number); private _createTask; /** Multiplication factor applied to the main texture size to compute the size of the layer render target texture */ get layerTextureRatio(): number; set layerTextureRatio(value: number); /** Defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided */ get layerTextureFixedSize(): number; set layerTextureFixedSize(value: number); /** Defines the factor to apply to the layer texture size to create the blur textures */ get blurTextureSizeRatio(): number; set blurTextureSizeRatio(value: number); /** Should we display highlight as a solid stroke? */ get isStroke(): boolean; set isStroke(value: boolean); /** Defines the type of the layer texture */ get layerTextureType(): number; set layerTextureType(value: number); /** How big is the horizontal kernel of the blur texture */ get blurHorizontalSize(): number; set blurHorizontalSize(value: number); /** How big is the vertical kernel of the blur texture */ get blurVerticalSize(): number; set blurVerticalSize(value: number); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the target texture input component */ get target(): NodeRenderGraphConnectionPoint; /** * Gets the layer input component */ get layer(): NodeRenderGraphConnectionPoint; /** * Gets the objectRenderer input component */ get objectRenderer(): NodeRenderGraphConnectionPoint; /** * Gets the output component */ get output(): NodeRenderGraphConnectionPoint; protected _buildBlock(state: NodeRenderGraphBuildState): void; protected _dumpPropertiesCode(): string; serialize(): any; _deserialize(serializationObject: any): void; }