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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { AssetType, FlowGraphAssetType } from "../../flowGraphAssetsContext.js"; import type { FlowGraphContext } from "../../flowGraphContext.js"; import type { FlowGraphDataConnection } from "../../flowGraphDataConnection.js"; import { FlowGraphExecutionBlockWithOutSignal } from "../../flowGraphExecutionBlockWithOutSignal.js"; import type { FlowGraphSignalConnection } from "../../flowGraphSignalConnection.js"; export interface IFlowGraphSetPropertyBlockConfiguration<O extends FlowGraphAssetType> { /** * The name of the property that will be set */ propertyName?: string; /** * The target asset from which the property will be retrieved */ target?: AssetType<O>; } /** * This block will set a property on a given target asset. * The property name can include dots ("."), which will be interpreted as a path to the property. * The target asset is an input and can be changed at any time. * The value of the property is an input and can be changed at any time. * * For example, with an input of a mesh asset, the property name "position.x" will set the x component of the position of the mesh. * * Note that it is recommended to input the object on which you are working on (i.e. a material) than providing a mesh and then getting the material from it. */ export declare class FlowGraphSetPropertyBlock<P extends any, O extends FlowGraphAssetType> extends FlowGraphExecutionBlockWithOutSignal { /** * the configuration of the block */ config: IFlowGraphSetPropertyBlockConfiguration<O>; /** * Input connection: The value to set on the property. */ readonly value: FlowGraphDataConnection<P>; /** * Input connection: The target asset from which the property will be retrieved */ readonly object: FlowGraphDataConnection<AssetType<O>>; /** * Input connection: The name of the property that will be set */ readonly propertyName: FlowGraphDataConnection<string>; /** * Input connection: A function that can be used to set the value of the property. * If set it will be used instead of the default set function. */ readonly customSetFunction: FlowGraphDataConnection<(target: AssetType<O>, propertyName: string, value: P, context: FlowGraphContext) => void>; constructor( /** * the configuration of the block */ config: IFlowGraphSetPropertyBlockConfiguration<O>); _execute(context: FlowGraphContext, _callingSignal: FlowGraphSignalConnection): void; private _setPropertyValue; getClassName(): string; }