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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { DataBuffer } from "../../Buffers/dataBuffer.js"; import { WebGPUDataBuffer } from "../../Meshes/WebGPU/webgpuDataBuffer.js"; import type { Nullable } from "../../types.js"; import type { WebGPUEngine } from "../webgpuEngine.js"; /** @internal */ export declare class WebGPUBufferManager { private _engine; private _device; private _deferredReleaseBuffers; private static _IsGPUBuffer; private static _FlagsToString; constructor(engine: WebGPUEngine, device: GPUDevice); createRawBuffer(viewOrSize: ArrayBufferView | number, flags: GPUBufferUsageFlags, mappedAtCreation?: boolean, label?: string): GPUBuffer; createBuffer(viewOrSize: ArrayBufferView | number, flags: GPUBufferUsageFlags, label?: string): WebGPUDataBuffer; setRawData(buffer: GPUBuffer, dstByteOffset: number, src: ArrayBufferView, srcByteOffset: number, byteLength: number): void; setSubData(dataBuffer: WebGPUDataBuffer, dstByteOffset: number, src: ArrayBufferView, srcByteOffset?: number, byteLength?: number): void; private _getHalfFloatAsFloatRGBAArrayBuffer; readDataFromBuffer(gpuBuffer: GPUBuffer, size: number, width: number, height: number, bytesPerRow: number, bytesPerRowAligned: number, type?: number, offset?: number, buffer?: Nullable<ArrayBufferView>, destroyBuffer?: boolean, noDataConversion?: boolean): Promise<ArrayBufferView>; releaseBuffer(buffer: DataBuffer | GPUBuffer): boolean; destroyDeferredBuffers(): void; }