@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { ComputeEffect } from "../../../Compute/computeEffect.js";
import type { IComputeContext } from "../../../Compute/IComputeContext.js";
import type { Nullable } from "../../../types.js";
import type { ComputeBindingList, ComputeBindingMapping } from "../../Extensions/engine.computeShader.js";
import type { WebGPUPerfCounter } from "../webgpuPerfCounter.js";
import type { DataBuffer } from "../../../Buffers/dataBuffer.js";
declare module "../../webgpuEngine.js" {
interface WebGPUEngine {
/** @internal */
_createComputePipelineStageDescriptor(computeShader: string, defines: Nullable<string>, entryPoint: string): GPUProgrammableStage;
/** @internal
* Either all of x,y,z or buffer and offset should be defined.
*/
_computeDispatch(effect: ComputeEffect, context: IComputeContext, bindings: ComputeBindingList, x?: number, y?: number, z?: number, buffer?: DataBuffer, offset?: number, bindingsMapping?: ComputeBindingMapping, gpuPerfCounter?: WebGPUPerfCounter): void;
}
}