UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

17 lines (16 loc) 1.04 kB
import { ComputeEffect } from "../../../Compute/computeEffect.js"; import type { IComputeContext } from "../../../Compute/IComputeContext.js"; import type { Nullable } from "../../../types.js"; import type { ComputeBindingList, ComputeBindingMapping } from "../../Extensions/engine.computeShader.js"; import type { WebGPUPerfCounter } from "../webgpuPerfCounter.js"; import type { DataBuffer } from "../../../Buffers/dataBuffer.js"; declare module "../../webgpuEngine.js" { interface WebGPUEngine { /** @internal */ _createComputePipelineStageDescriptor(computeShader: string, defines: Nullable<string>, entryPoint: string): GPUProgrammableStage; /** @internal * Either all of x,y,z or buffer and offset should be defined. */ _computeDispatch(effect: ComputeEffect, context: IComputeContext, bindings: ComputeBindingList, x?: number, y?: number, z?: number, buffer?: DataBuffer, offset?: number, bindingsMapping?: ComputeBindingMapping, gpuPerfCounter?: WebGPUPerfCounter): void; } }