@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
16 lines • 638 B
JavaScript
/** @internal */
export class WebGLShaderProcessor {
constructor() {
this.shaderLanguage = 0 /* ShaderLanguage.GLSL */;
}
postProcessor(code, defines, isFragment, processingContext, parameters) {
// Remove extensions
if (parameters.drawBuffersExtensionDisabled) {
// even if enclosed in #if/#endif, IE11 does parse the #extension declaration, so we need to remove it altogether
const regex = /#extension.+GL_EXT_draw_buffers.+(enable|require)/g;
code = code.replace(regex, "");
}
return code;
}
}
//# sourceMappingURL=webGLShaderProcessors.js.map