UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

62 lines (61 loc) 2.19 kB
import type { IViewportLike } from "../../Maths/math.like.js"; import type { Nullable } from "../../types.js"; /** * Defines the interface used by objects containing a viewport (like a camera) */ interface IViewportOwnerLike { /** * Gets or sets the viewport */ viewport: IViewportLike; } declare module "../../Engines/abstractEngine.js" { interface AbstractEngine { /** * Gets the HTML element used to attach event listeners * @returns a HTML element */ getInputElement(): Nullable<HTMLElement>; /** * Gets the client rect of the HTML canvas attached with the current webGL context * @returns a client rectangle */ getRenderingCanvasClientRect(): Nullable<ClientRect>; /** * Gets the client rect of the HTML element used for events * @returns a client rectangle */ getInputElementClientRect(): Nullable<ClientRect>; /** * Gets current aspect ratio * @param viewportOwner defines the camera to use to get the aspect ratio * @param useScreen defines if screen size must be used (or the current render target if any) * @returns a number defining the aspect ratio */ getAspectRatio(viewportOwner: IViewportOwnerLike, useScreen?: boolean): number; /** * Gets current screen aspect ratio * @returns a number defining the aspect ratio */ getScreenAspectRatio(): number; /** * Toggle full screen mode * @param requestPointerLock defines if a pointer lock should be requested from the user */ switchFullscreen(requestPointerLock: boolean): void; /** * Enters full screen mode * @param requestPointerLock defines if a pointer lock should be requested from the user */ enterFullscreen(requestPointerLock: boolean): void; /** * Exits full screen mode */ exitFullscreen(): void; /** @internal */ _onPointerLockChange: () => void; /** @internal */ _verifyPointerLock(): void; } } export {};