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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { ThinEngine } from "../../Engines/thinEngine.js"; import type { AbstractMesh } from "../../Meshes/abstractMesh.js"; import type { IBoundingInfoHelperPlatform } from "./IBoundingInfoHelperPlatform.js"; import "../../Shaders/gpuTransform.vertex.js"; import "../../Shaders/gpuTransform.fragment.js"; /** @internal */ export declare class TransformFeedbackBoundingHelper implements IBoundingInfoHelperPlatform { private static _Min; private static _Max; private _engine; private _buffers; private _effects; private _meshList; private _meshListCounter; /** * Creates a new TransformFeedbackBoundingHelper * @param engine defines the engine to use */ constructor(engine: ThinEngine); /** @internal */ processAsync(meshes: AbstractMesh | AbstractMesh[]): Promise<void>; private _processMeshList; private _compute; /** @internal */ registerMeshListAsync(meshes: AbstractMesh | AbstractMesh[]): Promise<void>; /** @internal */ processMeshList(): void; /** @internal */ fetchResultsForMeshListAsync(): Promise<void>; /** @internal */ dispose(): void; }