@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import type { Collider } from "./collider.js";
import { Vector3 } from "../Maths/math.vector.js";
import type { Nullable } from "../types.js";
import type { Observer } from "../Misc/observable.js";
import type { AbstractMesh } from "../Meshes/abstractMesh.js";
/**
* @internal
*/
export declare class _MeshCollisionData {
_checkCollisions: boolean;
_collisionMask: number;
_collisionGroup: number;
_surroundingMeshes: Nullable<AbstractMesh[]>;
_collider: Nullable<Collider>;
_oldPositionForCollisions: Vector3;
_diffPositionForCollisions: Vector3;
_onCollideObserver: Nullable<Observer<AbstractMesh>>;
_onCollisionPositionChangeObserver: Nullable<Observer<Vector3>>;
_collisionResponse: boolean;
}