@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
28 lines (27 loc) • 1.49 kB
TypeScript
import { FreeCamera } from "./freeCamera.js";
import type { Scene } from "../scene.js";
import { Vector3 } from "../Maths/math.vector.js";
import "./Inputs/freeCameraVirtualJoystickInput.js";
/**
* This represents a free type of camera. It can be useful in First Person Shooter game for instance.
* It is identical to the Free Camera and simply adds by default a virtual joystick.
* Virtual Joysticks are on-screen 2D graphics that are used to control the camera or other scene items.
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#virtual-joysticks-camera
*/
export declare class VirtualJoysticksCamera extends FreeCamera {
/**
* Instantiates a VirtualJoysticksCamera. It can be useful in First Person Shooter game for instance.
* It is identical to the Free Camera and simply adds by default a virtual joystick.
* Virtual Joysticks are on-screen 2D graphics that are used to control the camera or other scene items.
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#virtual-joysticks-camera
* @param name Define the name of the camera in the scene
* @param position Define the start position of the camera in the scene
* @param scene Define the scene the camera belongs to
*/
constructor(name: string, position: Vector3, scene?: Scene);
/**
* Gets the current object class name.
* @returns the class name
*/
getClassName(): string;
}