@babylonjs/core
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TypeScript
import { FreeCamera } from "./freeCamera.js";
import type { Scene } from "../scene.js";
import { Vector3 } from "../Maths/math.vector.js";
/**
* This represents a FPS type of camera controlled by touch.
* This is like a universal camera minus the Gamepad controls.
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#universal-camera
*/
export declare class TouchCamera extends FreeCamera {
/**
* Defines the touch sensibility for rotation.
* The higher the faster.
*/
get touchAngularSensibility(): number;
set touchAngularSensibility(value: number);
/**
* Defines the touch sensibility for move.
* The higher the faster.
*/
get touchMoveSensibility(): number;
set touchMoveSensibility(value: number);
/**
* Instantiates a new touch camera.
* This represents a FPS type of camera controlled by touch.
* This is like a universal camera minus the Gamepad controls.
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#universal-camera
* @param name Define the name of the camera in the scene
* @param position Define the start position of the camera in the scene
* @param scene Define the scene the camera belongs to
*/
constructor(name: string, position: Vector3, scene?: Scene);
/**
* Gets the current object class name.
* @returns the class name
*/
getClassName(): string;
/** @internal */
_setupInputs(): void;
}