@babylonjs/core
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TypeScript
import type { FlyCamera } from "./flyCamera.js";
import { CameraInputsManager } from "./cameraInputsManager.js";
/**
* Default Inputs manager for the FlyCamera.
* It groups all the default supported inputs for ease of use.
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs
*/
export declare class FlyCameraInputsManager extends CameraInputsManager<FlyCamera> {
/**
* Instantiates a new FlyCameraInputsManager.
* @param camera Defines the camera the inputs belong to.
*/
constructor(camera: FlyCamera);
/**
* Add keyboard input support to the input manager.
* @returns the new FlyCameraKeyboardMoveInput().
*/
addKeyboard(): FlyCameraInputsManager;
/**
* Add mouse input support to the input manager.
* @returns the new FlyCameraMouseInput().
*/
addMouse(): FlyCameraInputsManager;
}