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@babylonjs/core

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import type { FlyCamera } from "./flyCamera.js"; import { CameraInputsManager } from "./cameraInputsManager.js"; /** * Default Inputs manager for the FlyCamera. * It groups all the default supported inputs for ease of use. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs */ export declare class FlyCameraInputsManager extends CameraInputsManager<FlyCamera> { /** * Instantiates a new FlyCameraInputsManager. * @param camera Defines the camera the inputs belong to. */ constructor(camera: FlyCamera); /** * Add keyboard input support to the input manager. * @returns the new FlyCameraKeyboardMoveInput(). */ addKeyboard(): FlyCameraInputsManager; /** * Add mouse input support to the input manager. * @returns the new FlyCameraMouseInput(). */ addMouse(): FlyCameraInputsManager; }