@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
import { Camera } from "../../Cameras/camera.js";
import { UniversalCamera } from "../../Cameras/universalCamera.js";
import { Vector3 } from "../../Maths/math.vector.js";
import { Node } from "../../node.js";
import { setStereoscopicRigMode } from "../RigModes/stereoscopicRigMode.js";
Node.AddNodeConstructor("StereoscopicFreeCamera", (name, scene, options) => {
return () => new StereoscopicUniversalCamera(name, Vector3.Zero(), options.interaxial_distance, options.isStereoscopicSideBySide, scene);
});
/**
* Camera used to simulate stereoscopic rendering (based on UniversalCamera)
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras
*/
export class StereoscopicUniversalCamera extends UniversalCamera {
/**
* Creates a new StereoscopicUniversalCamera
* @param name defines camera name
* @param position defines initial position
* @param interaxialDistance defines distance between each color axis
* @param isStereoscopicSideBySide defines is stereoscopic is done side by side or over under
* @param scene defines the hosting scene
*/
constructor(name, position, interaxialDistance, isStereoscopicSideBySide, scene) {
super(name, position, scene);
this._setRigMode = () => setStereoscopicRigMode(this);
this.interaxialDistance = interaxialDistance;
this.isStereoscopicSideBySide = isStereoscopicSideBySide;
this.setCameraRigMode(isStereoscopicSideBySide ? Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL : Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER, {
interaxialDistance: interaxialDistance,
});
}
/**
* Gets camera class name
* @returns StereoscopicUniversalCamera
*/
getClassName() {
return "StereoscopicUniversalCamera";
}
}
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