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@babylonjs/core

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import { UniversalCamera } from "../../Cameras/universalCamera.js"; import type { Scene } from "../../scene.js"; import { Vector3 } from "../../Maths/math.vector.js"; /** * Camera used to simulate stereoscopic rendering (based on UniversalCamera) * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras */ export declare class StereoscopicUniversalCamera extends UniversalCamera { /** * Creates a new StereoscopicUniversalCamera * @param name defines camera name * @param position defines initial position * @param interaxialDistance defines distance between each color axis * @param isStereoscopicSideBySide defines is stereoscopic is done side by side or over under * @param scene defines the hosting scene */ constructor(name: string, position: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene?: Scene); /** * Gets camera class name * @returns StereoscopicUniversalCamera */ getClassName(): string; protected _setRigMode: () => void; }