@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
25 lines (24 loc) • 1.05 kB
TypeScript
import { UniversalCamera } from "../../Cameras/universalCamera.js";
import type { Scene } from "../../scene.js";
import { Vector3 } from "../../Maths/math.vector.js";
/**
* Camera used to simulate stereoscopic rendering (based on UniversalCamera)
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras
*/
export declare class StereoscopicUniversalCamera extends UniversalCamera {
/**
* Creates a new StereoscopicUniversalCamera
* @param name defines camera name
* @param position defines initial position
* @param interaxialDistance defines distance between each color axis
* @param isStereoscopicSideBySide defines is stereoscopic is done side by side or over under
* @param scene defines the hosting scene
*/
constructor(name: string, position: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene?: Scene);
/**
* Gets camera class name
* @returns StereoscopicUniversalCamera
*/
getClassName(): string;
protected _setRigMode: () => void;
}