@babylonjs/core
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TypeScript
import { ArcRotateCamera } from "../../Cameras/arcRotateCamera.js";
import type { Scene } from "../../scene.js";
import { Vector3 } from "../../Maths/math.vector.js";
/**
* Camera used to simulate stereoscopic rendering (based on ArcRotateCamera)
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras
*/
export declare class StereoscopicArcRotateCamera extends ArcRotateCamera {
/**
* Creates a new StereoscopicArcRotateCamera
* @param name defines camera name
* @param alpha defines alpha angle (in radians)
* @param beta defines beta angle (in radians)
* @param radius defines radius
* @param target defines camera target
* @param interaxialDistance defines distance between each color axis
* @param isStereoscopicSideBySide defines is stereoscopic is done side by side or over under
* @param scene defines the hosting scene
*/
constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene?: Scene);
/**
* Gets camera class name
* @returns StereoscopicArcRotateCamera
*/
getClassName(): string;
protected _setRigMode: () => void;
}