@babylonjs/core
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TypeScript
import { UniversalCamera } from "../../Cameras/universalCamera.js";
import type { Scene } from "../../scene.js";
import { Vector3 } from "../../Maths/math.vector.js";
/**
* Camera used to simulate anaglyphic rendering (based on UniversalCamera)
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#anaglyph-cameras
*/
export declare class AnaglyphUniversalCamera extends UniversalCamera {
/**
* Creates a new AnaglyphUniversalCamera
* @param name defines camera name
* @param position defines initial position
* @param interaxialDistance defines distance between each color axis
* @param scene defines the hosting scene
*/
constructor(name: string, position: Vector3, interaxialDistance: number, scene?: Scene);
/**
* Gets camera class name
* @returns AnaglyphUniversalCamera
*/
getClassName(): string;
protected _setRigMode: () => void;
}