@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
27 lines (26 loc) • 1.12 kB
TypeScript
import { ArcRotateCamera } from "../../Cameras/arcRotateCamera.js";
import type { Scene } from "../../scene.js";
import { Vector3 } from "../../Maths/math.vector.js";
/**
* Camera used to simulate anaglyphic rendering (based on ArcRotateCamera)
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#anaglyph-cameras
*/
export declare class AnaglyphArcRotateCamera extends ArcRotateCamera {
/**
* Creates a new AnaglyphArcRotateCamera
* @param name defines camera name
* @param alpha defines alpha angle (in radians)
* @param beta defines beta angle (in radians)
* @param radius defines radius
* @param target defines camera target
* @param interaxialDistance defines distance between each color axis
* @param scene defines the hosting scene
*/
constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, interaxialDistance: number, scene?: Scene);
/**
* Gets camera class name
* @returns AnaglyphArcRotateCamera
*/
getClassName(): string;
protected _setRigMode: () => void;
}