@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { _AudioAnalyzerSubNode } from "../../abstractAudio/subNodes/audioAnalyzerSubNode.js";
import type { AudioAnalyzerFFTSizeType } from "../../abstractAudio/subProperties/abstractAudioAnalyzer.js";
import type { _WebAudioEngine } from "../webAudioEngine.js";
import type { IWebAudioInNode } from "../webAudioNode.js";
/** @internal */
export declare function _CreateAudioAnalyzerSubNodeAsync(engine: _WebAudioEngine): Promise<_AudioAnalyzerSubNode>;
/** @internal */
export declare class _WebAudioAnalyzerSubNode extends _AudioAnalyzerSubNode implements IWebAudioInNode {
private readonly _analyzerNode;
private _byteFrequencyData;
private _floatFrequencyData;
/** @internal */
constructor(engine: _WebAudioEngine);
/** @internal */
get fftSize(): AudioAnalyzerFFTSizeType;
set fftSize(value: AudioAnalyzerFFTSizeType);
/** @internal */
get _inNode(): AudioNode;
/** @internal */
get minDecibels(): number;
set minDecibels(value: number);
/** @internal */
get maxDecibels(): number;
set maxDecibels(value: number);
/** @internal */
get smoothing(): number;
set smoothing(value: number);
/** @internal */
dispose(): void;
/** @internal */
getClassName(): string;
/** @internal */
getByteFrequencyData(): Uint8Array;
/** @internal */
getFloatFrequencyData(): Float32Array;
private _clearArrays;
}