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@babylonjs/core

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import { Sound } from "./sound.js"; import { SoundTrack } from "./soundTrack.js"; import { Matrix, Vector3 } from "../Maths/math.vector.js"; import { SceneComponentConstants } from "../sceneComponent.js"; import { Scene } from "../scene.js"; import "./audioEngine.js"; import { PrecisionDate } from "../Misc/precisionDate.js"; import { EngineStore } from "../Engines/engineStore.js"; import { AbstractEngine } from "../Engines/abstractEngine.js"; import { AddParser } from "../Loading/Plugins/babylonFileParser.function.js"; // Adds the parser to the scene parsers. AddParser(SceneComponentConstants.NAME_AUDIO, (parsedData, scene, container, rootUrl) => { // TODO: add sound let loadedSounds = []; let loadedSound; container.sounds = container.sounds || []; if (parsedData.sounds !== undefined && parsedData.sounds !== null) { for (let index = 0, cache = parsedData.sounds.length; index < cache; index++) { const parsedSound = parsedData.sounds[index]; if (AbstractEngine.audioEngine?.canUseWebAudio) { if (!parsedSound.url) { parsedSound.url = parsedSound.name; } if (!loadedSounds[parsedSound.url]) { loadedSound = Sound.Parse(parsedSound, scene, rootUrl); loadedSounds[parsedSound.url] = loadedSound; container.sounds.push(loadedSound); } else { container.sounds.push(Sound.Parse(parsedSound, scene, rootUrl, loadedSounds[parsedSound.url])); } } else { container.sounds.push(new Sound(parsedSound.name, null, scene)); } } } loadedSounds = []; }); Object.defineProperty(Scene.prototype, "mainSoundTrack", { get: function () { let compo = this._getComponent(SceneComponentConstants.NAME_AUDIO); if (!compo) { compo = new AudioSceneComponent(this); this._addComponent(compo); } if (!this._mainSoundTrack) { this._mainSoundTrack = new SoundTrack(this, { mainTrack: true }); } return this._mainSoundTrack; }, enumerable: true, configurable: true, }); Scene.prototype.getSoundByName = function (name) { let index; for (index = 0; index < this.mainSoundTrack.soundCollection.length; index++) { if (this.mainSoundTrack.soundCollection[index].name === name) { return this.mainSoundTrack.soundCollection[index]; } } if (this.soundTracks) { for (let sdIndex = 0; sdIndex < this.soundTracks.length; sdIndex++) { for (index = 0; index < this.soundTracks[sdIndex].soundCollection.length; index++) { if (this.soundTracks[sdIndex].soundCollection[index].name === name) { return this.soundTracks[sdIndex].soundCollection[index]; } } } } return null; }; Object.defineProperty(Scene.prototype, "audioEnabled", { get: function () { let compo = this._getComponent(SceneComponentConstants.NAME_AUDIO); if (!compo) { compo = new AudioSceneComponent(this); this._addComponent(compo); } return compo.audioEnabled; }, set: function (value) { let compo = this._getComponent(SceneComponentConstants.NAME_AUDIO); if (!compo) { compo = new AudioSceneComponent(this); this._addComponent(compo); } if (value) { compo.enableAudio(); } else { compo.disableAudio(); } }, enumerable: true, configurable: true, }); Object.defineProperty(Scene.prototype, "headphone", { get: function () { let compo = this._getComponent(SceneComponentConstants.NAME_AUDIO); if (!compo) { compo = new AudioSceneComponent(this); this._addComponent(compo); } return compo.headphone; }, set: function (value) { let compo = this._getComponent(SceneComponentConstants.NAME_AUDIO); if (!compo) { compo = new AudioSceneComponent(this); this._addComponent(compo); } if (value) { compo.switchAudioModeForHeadphones(); } else { compo.switchAudioModeForNormalSpeakers(); } }, enumerable: true, configurable: true, }); Object.defineProperty(Scene.prototype, "audioListenerPositionProvider", { get: function () { let compo = this._getComponent(SceneComponentConstants.NAME_AUDIO); if (!compo) { compo = new AudioSceneComponent(this); this._addComponent(compo); } return compo.audioListenerPositionProvider; }, set: function (value) { let compo = this._getComponent(SceneComponentConstants.NAME_AUDIO); if (!compo) { compo = new AudioSceneComponent(this); this._addComponent(compo); } if (value && typeof value !== "function") { throw new Error("The value passed to [Scene.audioListenerPositionProvider] must be a function that returns a Vector3"); } else { compo.audioListenerPositionProvider = value; } }, enumerable: true, configurable: true, }); Object.defineProperty(Scene.prototype, "audioListenerRotationProvider", { get: function () { let compo = this._getComponent(SceneComponentConstants.NAME_AUDIO); if (!compo) { compo = new AudioSceneComponent(this); this._addComponent(compo); } return compo.audioListenerRotationProvider; }, set: function (value) { let compo = this._getComponent(SceneComponentConstants.NAME_AUDIO); if (!compo) { compo = new AudioSceneComponent(this); this._addComponent(compo); } if (value && typeof value !== "function") { throw new Error("The value passed to [Scene.audioListenerRotationProvider] must be a function that returns a Vector3"); } else { compo.audioListenerRotationProvider = value; } }, enumerable: true, configurable: true, }); Object.defineProperty(Scene.prototype, "audioPositioningRefreshRate", { get: function () { let compo = this._getComponent(SceneComponentConstants.NAME_AUDIO); if (!compo) { compo = new AudioSceneComponent(this); this._addComponent(compo); } return compo.audioPositioningRefreshRate; }, set: function (value) { let compo = this._getComponent(SceneComponentConstants.NAME_AUDIO); if (!compo) { compo = new AudioSceneComponent(this); this._addComponent(compo); } compo.audioPositioningRefreshRate = value; }, enumerable: true, configurable: true, }); /** * Defines the sound scene component responsible to manage any sounds * in a given scene. */ export class AudioSceneComponent { /** * Gets whether audio is enabled or not. * Please use related enable/disable method to switch state. */ get audioEnabled() { return this._audioEnabled; } /** * Gets whether audio is outputting to headphone or not. * Please use the according Switch methods to change output. */ get headphone() { return this._headphone; } /** * Creates a new instance of the component for the given scene * @param scene Defines the scene to register the component in */ constructor(scene) { /** * The component name helpful to identify the component in the list of scene components. */ this.name = SceneComponentConstants.NAME_AUDIO; this._audioEnabled = true; this._headphone = false; /** * Gets or sets a refresh rate when using 3D audio positioning */ this.audioPositioningRefreshRate = 500; /** * Gets or Sets a custom listener position for all sounds in the scene * By default, this is the position of the first active camera */ this.audioListenerPositionProvider = null; /** * Gets or Sets a custom listener rotation for all sounds in the scene * By default, this is the rotation of the first active camera */ this.audioListenerRotationProvider = null; this._cachedCameraDirection = new Vector3(); this._cachedCameraPosition = new Vector3(); this._lastCheck = 0; this._invertMatrixTemp = new Matrix(); this._cameraDirectionTemp = new Vector3(); scene = scene || EngineStore.LastCreatedScene; if (!scene) { return; } this.scene = scene; scene.soundTracks = []; scene.sounds = []; } /** * Registers the component in a given scene */ register() { this.scene._afterRenderStage.registerStep(SceneComponentConstants.STEP_AFTERRENDER_AUDIO, this, this._afterRender); } /** * Rebuilds the elements related to this component in case of * context lost for instance. */ rebuild() { // Nothing to do here. (Not rendering related) } /** * Serializes the component data to the specified json object * @param serializationObject The object to serialize to */ serialize(serializationObject) { serializationObject.sounds = []; if (this.scene.soundTracks) { for (let index = 0; index < this.scene.soundTracks.length; index++) { const soundtrack = this.scene.soundTracks[index]; for (let soundId = 0; soundId < soundtrack.soundCollection.length; soundId++) { serializationObject.sounds.push(soundtrack.soundCollection[soundId].serialize()); } } } } /** * Adds all the elements from the container to the scene * @param container the container holding the elements */ addFromContainer(container) { if (!container.sounds) { return; } for (const sound of container.sounds) { sound.play(); sound.autoplay = true; this.scene.mainSoundTrack.addSound(sound); } } /** * Removes all the elements in the container from the scene * @param container contains the elements to remove * @param dispose if the removed element should be disposed (default: false) */ removeFromContainer(container, dispose = false) { if (!container.sounds) { return; } for (const sound of container.sounds) { sound.stop(); sound.autoplay = false; this.scene.mainSoundTrack.removeSound(sound); if (dispose) { sound.dispose(); } } } /** * Disposes the component and the associated resources. */ dispose() { const scene = this.scene; if (scene._mainSoundTrack) { scene.mainSoundTrack.dispose(); } if (scene.soundTracks) { for (let scIndex = 0; scIndex < scene.soundTracks.length; scIndex++) { scene.soundTracks[scIndex].dispose(); } } } /** * Disables audio in the associated scene. */ disableAudio() { const scene = this.scene; this._audioEnabled = false; if (AbstractEngine.audioEngine && AbstractEngine.audioEngine.audioContext) { AbstractEngine.audioEngine.audioContext.suspend(); } let i; for (i = 0; i < scene.mainSoundTrack.soundCollection.length; i++) { scene.mainSoundTrack.soundCollection[i].pause(); } if (scene.soundTracks) { for (i = 0; i < scene.soundTracks.length; i++) { for (let j = 0; j < scene.soundTracks[i].soundCollection.length; j++) { scene.soundTracks[i].soundCollection[j].pause(); } } } } /** * Enables audio in the associated scene. */ enableAudio() { const scene = this.scene; this._audioEnabled = true; if (AbstractEngine.audioEngine && AbstractEngine.audioEngine.audioContext) { AbstractEngine.audioEngine.audioContext.resume(); } let i; for (i = 0; i < scene.mainSoundTrack.soundCollection.length; i++) { if (scene.mainSoundTrack.soundCollection[i].isPaused) { scene.mainSoundTrack.soundCollection[i].play(); } } if (scene.soundTracks) { for (i = 0; i < scene.soundTracks.length; i++) { for (let j = 0; j < scene.soundTracks[i].soundCollection.length; j++) { if (scene.soundTracks[i].soundCollection[j].isPaused) { scene.soundTracks[i].soundCollection[j].play(); } } } } } /** * Switch audio to headphone output. */ switchAudioModeForHeadphones() { const scene = this.scene; this._headphone = true; scene.mainSoundTrack.switchPanningModelToHRTF(); if (scene.soundTracks) { for (let i = 0; i < scene.soundTracks.length; i++) { scene.soundTracks[i].switchPanningModelToHRTF(); } } } /** * Switch audio to normal speakers. */ switchAudioModeForNormalSpeakers() { const scene = this.scene; this._headphone = false; scene.mainSoundTrack.switchPanningModelToEqualPower(); if (scene.soundTracks) { for (let i = 0; i < scene.soundTracks.length; i++) { scene.soundTracks[i].switchPanningModelToEqualPower(); } } } _afterRender() { const now = PrecisionDate.Now; if (this._lastCheck && now - this._lastCheck < this.audioPositioningRefreshRate) { return; } this._lastCheck = now; const scene = this.scene; if (!this._audioEnabled || !scene._mainSoundTrack || !scene.soundTracks || (scene._mainSoundTrack.soundCollection.length === 0 && scene.soundTracks.length === 1)) { return; } const audioEngine = AbstractEngine.audioEngine; if (!audioEngine) { return; } if (audioEngine.audioContext) { let listeningCamera = scene.activeCamera; if (scene.activeCameras && scene.activeCameras.length > 0) { listeningCamera = scene.activeCameras[0]; } // A custom listener position provider was set // Use the users provided position instead of camera's if (this.audioListenerPositionProvider) { const position = this.audioListenerPositionProvider(); // Set the listener position audioEngine.audioContext.listener.setPosition(position.x || 0, position.y || 0, position.z || 0); // Check if there is a listening camera } else if (listeningCamera) { // Set the listener position to the listening camera global position if (!this._cachedCameraPosition.equals(listeningCamera.globalPosition)) { this._cachedCameraPosition.copyFrom(listeningCamera.globalPosition); audioEngine.audioContext.listener.setPosition(listeningCamera.globalPosition.x, listeningCamera.globalPosition.y, listeningCamera.globalPosition.z); } } // Otherwise set the listener position to 0, 0 ,0 else { // Set the listener position audioEngine.audioContext.listener.setPosition(0, 0, 0); } // A custom listener rotation provider was set // Use the users provided rotation instead of camera's if (this.audioListenerRotationProvider) { const rotation = this.audioListenerRotationProvider(); audioEngine.audioContext.listener.setOrientation(rotation.x || 0, rotation.y || 0, rotation.z || 0, 0, 1, 0); // Check if there is a listening camera } else if (listeningCamera) { // for VR cameras if (listeningCamera.rigCameras && listeningCamera.rigCameras.length > 0) { listeningCamera = listeningCamera.rigCameras[0]; } listeningCamera.getViewMatrix().invertToRef(this._invertMatrixTemp); Vector3.TransformNormalToRef(AudioSceneComponent._CameraDirection, this._invertMatrixTemp, this._cameraDirectionTemp); this._cameraDirectionTemp.normalize(); // To avoid some errors on GearVR if (!isNaN(this._cameraDirectionTemp.x) && !isNaN(this._cameraDirectionTemp.y) && !isNaN(this._cameraDirectionTemp.z)) { if (!this._cachedCameraDirection.equals(this._cameraDirectionTemp)) { this._cachedCameraDirection.copyFrom(this._cameraDirectionTemp); audioEngine.audioContext.listener.setOrientation(this._cameraDirectionTemp.x, this._cameraDirectionTemp.y, this._cameraDirectionTemp.z, 0, 1, 0); } } } // Otherwise set the listener rotation to 0, 0 ,0 else { // Set the listener position audioEngine.audioContext.listener.setOrientation(0, 0, 0, 0, 1, 0); } let i; for (i = 0; i < scene.mainSoundTrack.soundCollection.length; i++) { const sound = scene.mainSoundTrack.soundCollection[i]; if (sound.useCustomAttenuation) { sound.updateDistanceFromListener(); } } if (scene.soundTracks) { for (i = 0; i < scene.soundTracks.length; i++) { for (let j = 0; j < scene.soundTracks[i].soundCollection.length; j++) { const sound = scene.soundTracks[i].soundCollection[j]; if (sound.useCustomAttenuation) { sound.updateDistanceFromListener(); } } } } } } } AudioSceneComponent._CameraDirection = new Vector3(0, 0, -1); Sound._SceneComponentInitialization = (scene) => { let compo = scene._getComponent(SceneComponentConstants.NAME_AUDIO); if (!compo) { compo = new AudioSceneComponent(scene); scene._addComponent(compo); } }; //# sourceMappingURL=audioSceneComponent.js.map