@babylonjs/core
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TypeScript
/**
* Composed of a frame, and an action function
*/
export declare class AnimationEvent {
/** The frame for which the event is triggered **/
frame: number;
/** The event to perform when triggered **/
action: (currentFrame: number) => void;
/** Specifies if the event should be triggered only once**/
onlyOnce?: boolean | undefined;
/**
* Specifies if the animation event is done
*/
isDone: boolean;
/**
* Initializes the animation event
* @param frame The frame for which the event is triggered
* @param action The event to perform when triggered
* @param onlyOnce Specifies if the event should be triggered only once
*/
constructor(
/** The frame for which the event is triggered **/
frame: number,
/** The event to perform when triggered **/
action: (currentFrame: number) => void,
/** Specifies if the event should be triggered only once**/
onlyOnce?: boolean | undefined);
/** @internal */
_clone(): AnimationEvent;
}