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@babylonjs/core

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import { Action } from "./action.js"; import type { Condition } from "./condition.js"; import type { Sound } from "../Audio/sound.js"; /** * This defines an action helpful to play a defined sound on a triggered action. */ export declare class PlaySoundAction extends Action { private _sound; /** * Instantiate the action * @param triggerOptions defines the trigger options * @param sound defines the sound to play * @param condition defines the trigger related conditions */ constructor(triggerOptions: any, sound: Sound, condition?: Condition); /** @internal */ _prepare(): void; /** * Execute the action and play the sound. */ execute(): void; /** * Serializes the actions and its related information. * @param parent defines the object to serialize in * @returns the serialized object */ serialize(parent: any): any; } /** * This defines an action helpful to stop a defined sound on a triggered action. */ export declare class StopSoundAction extends Action { private _sound; /** * Instantiate the action * @param triggerOptions defines the trigger options * @param sound defines the sound to stop * @param condition defines the trigger related conditions */ constructor(triggerOptions: any, sound: Sound, condition?: Condition); /** @internal */ _prepare(): void; /** * Execute the action and stop the sound. */ execute(): void; /** * Serializes the actions and its related information. * @param parent defines the object to serialize in * @returns the serialized object */ serialize(parent: any): any; }