UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

32 lines 1.08 kB
// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; import "./ShadersInclude/helperFunctions.js"; const name = "copyTextureToTexturePixelShader"; const shader = `uniform conversion: f32; #ifndef NO_SAMPLER var textureSamplerSampler: sampler; #endif var textureSampler: texture_2d<f32>;varying vUV: vec2f; #include<helperFunctions> @fragment fn main(input: FragmentInputs)->FragmentOutputs { #ifdef NO_SAMPLER var color: vec4f=textureLoad(textureSampler,vec2u(fragmentInputs.position.xy),0); #else var color: vec4f=textureSample(textureSampler,textureSamplerSampler,input.vUV); #endif #ifdef DEPTH_TEXTURE fragmentOutputs.fragDepth=color.r; #else if (uniforms.conversion==1.) {color=toLinearSpaceVec4(color);} else if (uniforms.conversion==2.) {color=toGammaSpace(color);} fragmentOutputs.color=color; #endif } `; // Sideeffect if (!ShaderStore.ShadersStoreWGSL[name]) { ShaderStore.ShadersStoreWGSL[name] = shader; } /** @internal */ export const copyTextureToTexturePixelShaderWGSL = { name, shader }; //# sourceMappingURL=copyTextureToTexture.fragment.js.map