@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import "./ShadersInclude/prePassDeclaration.js";
import "./ShadersInclude/oitDeclaration.js";
import "./ShadersInclude/openpbrFragmentDeclaration.js";
import "./ShadersInclude/openpbrUboDeclaration.js";
import "./ShadersInclude/pbrFragmentExtraDeclaration.js";
import "./ShadersInclude/lightFragmentDeclaration.js";
import "./ShadersInclude/lightUboDeclaration.js";
import "./ShadersInclude/openpbrFragmentSamplersDeclaration.js";
import "./ShadersInclude/imageProcessingDeclaration.js";
import "./ShadersInclude/clipPlaneFragmentDeclaration.js";
import "./ShadersInclude/logDepthDeclaration.js";
import "./ShadersInclude/fogFragmentDeclaration.js";
import "./ShadersInclude/helperFunctions.js";
import "./ShadersInclude/subSurfaceScatteringFunctions.js";
import "./ShadersInclude/importanceSampling.js";
import "./ShadersInclude/pbrHelperFunctions.js";
import "./ShadersInclude/imageProcessingFunctions.js";
import "./ShadersInclude/shadowsFragmentFunctions.js";
import "./ShadersInclude/harmonicsFunctions.js";
import "./ShadersInclude/pbrDirectLightingSetupFunctions.js";
import "./ShadersInclude/pbrDirectLightingFalloffFunctions.js";
import "./ShadersInclude/pbrBRDFFunctions.js";
import "./ShadersInclude/hdrFilteringFunctions.js";
import "./ShadersInclude/pbrDirectLightingFunctions.js";
import "./ShadersInclude/pbrIBLFunctions.js";
import "./ShadersInclude/openpbrNormalMapFragmentMainFunctions.js";
import "./ShadersInclude/openpbrNormalMapFragmentFunctions.js";
import "./ShadersInclude/reflectionFunction.js";
import "./ShadersInclude/openpbrDielectricReflectance.js";
import "./ShadersInclude/openpbrConductorReflectance.js";
import "./ShadersInclude/openpbrBlockAmbientOcclusion.js";
import "./ShadersInclude/openpbrGeometryInfo.js";
import "./ShadersInclude/openpbrIblFunctions.js";
import "./ShadersInclude/clipPlaneFragment.js";
import "./ShadersInclude/pbrBlockNormalGeometric.js";
import "./ShadersInclude/openpbrNormalMapFragment.js";
import "./ShadersInclude/openpbrBlockNormalFinal.js";
import "./ShadersInclude/openpbrBaseLayerData.js";
import "./ShadersInclude/openpbrCoatLayerData.js";
import "./ShadersInclude/openpbrThinFilmLayerData.js";
import "./ShadersInclude/openpbrFuzzLayerData.js";
import "./ShadersInclude/depthPrePass.js";
import "./ShadersInclude/openpbrEnvironmentLighting.js";
import "./ShadersInclude/openpbrDirectLightingInit.js";
import "./ShadersInclude/openpbrDirectLighting.js";
import "./ShadersInclude/logDepthFragment.js";
import "./ShadersInclude/fogFragment.js";
import "./ShadersInclude/pbrBlockImageProcessing.js";
import "./ShadersInclude/pbrBlockPrePass.js";
import "./ShadersInclude/oitFragment.js";
import "./ShadersInclude/pbrDebug.js";
/** @internal */
export declare const openpbrPixelShader: {
name: string;
shader: string;
};