UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

57 lines (56 loc) 2.8 kB
import "./ShadersInclude/prePassDeclaration.js"; import "./ShadersInclude/oitDeclaration.js"; import "./ShadersInclude/openpbrFragmentDeclaration.js"; import "./ShadersInclude/openpbrUboDeclaration.js"; import "./ShadersInclude/pbrFragmentExtraDeclaration.js"; import "./ShadersInclude/lightFragmentDeclaration.js"; import "./ShadersInclude/lightUboDeclaration.js"; import "./ShadersInclude/openpbrFragmentSamplersDeclaration.js"; import "./ShadersInclude/imageProcessingDeclaration.js"; import "./ShadersInclude/clipPlaneFragmentDeclaration.js"; import "./ShadersInclude/logDepthDeclaration.js"; import "./ShadersInclude/fogFragmentDeclaration.js"; import "./ShadersInclude/helperFunctions.js"; import "./ShadersInclude/subSurfaceScatteringFunctions.js"; import "./ShadersInclude/importanceSampling.js"; import "./ShadersInclude/pbrHelperFunctions.js"; import "./ShadersInclude/imageProcessingFunctions.js"; import "./ShadersInclude/shadowsFragmentFunctions.js"; import "./ShadersInclude/harmonicsFunctions.js"; import "./ShadersInclude/pbrDirectLightingSetupFunctions.js"; import "./ShadersInclude/pbrDirectLightingFalloffFunctions.js"; import "./ShadersInclude/pbrBRDFFunctions.js"; import "./ShadersInclude/hdrFilteringFunctions.js"; import "./ShadersInclude/pbrDirectLightingFunctions.js"; import "./ShadersInclude/pbrIBLFunctions.js"; import "./ShadersInclude/openpbrNormalMapFragmentMainFunctions.js"; import "./ShadersInclude/openpbrNormalMapFragmentFunctions.js"; import "./ShadersInclude/reflectionFunction.js"; import "./ShadersInclude/openpbrDielectricReflectance.js"; import "./ShadersInclude/openpbrConductorReflectance.js"; import "./ShadersInclude/openpbrBlockAmbientOcclusion.js"; import "./ShadersInclude/openpbrGeometryInfo.js"; import "./ShadersInclude/openpbrIblFunctions.js"; import "./ShadersInclude/clipPlaneFragment.js"; import "./ShadersInclude/pbrBlockNormalGeometric.js"; import "./ShadersInclude/openpbrNormalMapFragment.js"; import "./ShadersInclude/openpbrBlockNormalFinal.js"; import "./ShadersInclude/openpbrBaseLayerData.js"; import "./ShadersInclude/openpbrCoatLayerData.js"; import "./ShadersInclude/openpbrThinFilmLayerData.js"; import "./ShadersInclude/openpbrFuzzLayerData.js"; import "./ShadersInclude/depthPrePass.js"; import "./ShadersInclude/openpbrEnvironmentLighting.js"; import "./ShadersInclude/openpbrDirectLightingInit.js"; import "./ShadersInclude/openpbrDirectLighting.js"; import "./ShadersInclude/logDepthFragment.js"; import "./ShadersInclude/fogFragment.js"; import "./ShadersInclude/pbrBlockImageProcessing.js"; import "./ShadersInclude/pbrBlockPrePass.js"; import "./ShadersInclude/oitFragment.js"; import "./ShadersInclude/pbrDebug.js"; /** @internal */ export declare const openpbrPixelShader: { name: string; shader: string; };