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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; import "./ShadersInclude/gaussianSplattingVertexDeclaration.js"; import "./ShadersInclude/gaussianSplattingUboDeclaration.js"; import "./ShadersInclude/gaussianSplatting.js"; const name = "gaussianSplattingDepthVertexShader"; const shader = `#include<__decl__gaussianSplattingVertex> attribute float splatIndex;uniform vec2 invViewport;uniform vec2 dataTextureSize;uniform vec2 focal;uniform float kernelSize;uniform sampler2D covariancesATexture;uniform sampler2D covariancesBTexture;uniform sampler2D centersTexture;uniform sampler2D colorsTexture;varying vec2 vPosition;varying vec4 vColor; #include<gaussianSplatting> void main(void) {Splat splat=readSplat(splatIndex);vec3 covA=splat.covA.xyz;vec3 covB=vec3(splat.covA.w,splat.covB.xy);vec4 worldPosGS=world*vec4(splat.center.xyz,1.0);vPosition=position.xy;vColor=splat.color;gl_Position=gaussianSplatting(position.xy,worldPosGS.xyz,vec2(1.,1.),covA,covB,world,view,projection);}`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ export const gaussianSplattingDepthVertexShader = { name, shader }; //# sourceMappingURL=gaussianSplattingDepth.vertex.js.map