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@babylonjs/core

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "gaussianSplattingDepthPixelShader"; const shader = `precision highp float;varying vec2 vPosition;varying vec4 vColor;void main(void) {float A=-dot(vPosition,vPosition); #if defined(SM_SOFTTRANSPARENTSHADOW) && SM_SOFTTRANSPARENTSHADOW==1 float alpha=exp(A)*vColor.a;if (A<-4.) discard; #else if (A<-1.) discard; #endif }`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ export const gaussianSplattingDepthPixelShader = { name, shader }; //# sourceMappingURL=gaussianSplattingDepth.fragment.js.map