@babylonjs/core
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TypeScript
import { Camera } from "../Cameras/camera.js";
import type { PostProcessOptions } from "./postProcess.js";
import { PostProcess } from "./postProcess.js";
import type { Nullable } from "../types.js";
import type { AbstractEngine } from "../Engines/abstractEngine.js";
import type { ThinTonemapPostProcessOptions, TonemappingOperator } from "./thinTonemapPostProcess.js";
import { ThinTonemapPostProcess } from "./thinTonemapPostProcess.js";
import type { Scene } from "../scene.js";
export type ToneMapPostProcessOptions = ThinTonemapPostProcessOptions & PostProcessOptions;
/**
* Defines a post process to apply tone mapping
*/
export declare class TonemapPostProcess extends PostProcess {
/**
* Defines the required exposure adjustment
*/
get exposureAdjustment(): number;
set exposureAdjustment(value: number);
/**
* Gets the operator used for tonemapping
*/
get operator(): TonemappingOperator;
/**
* Gets a string identifying the name of the class
* @returns "TonemapPostProcess" string
*/
getClassName(): string;
protected _effectWrapper: ThinTonemapPostProcess;
/**
* Creates a new TonemapPostProcess
* @param name defines the name of the postprocess
* @param operator defines the operator to use
* @param exposureAdjustment defines the required exposure adjustment
* @param camera defines the camera to use (can be null)
* @param samplingMode defines the required sampling mode (BABYLON.Texture.BILINEAR_SAMPLINGMODE by default)
* @param engine defines the hosting engine (can be ignore if camera is set)
* @param textureType defines the texture format to use (BABYLON.Engine.TEXTURETYPE_UNSIGNED_BYTE by default)
* @param reusable If the post process can be reused on the same frame. (default: false)
*/
constructor(name: string, operator: TonemappingOperator, exposureAdjustment: number, camera: Nullable<Camera> | ToneMapPostProcessOptions, samplingMode?: number, engine?: AbstractEngine, textureType?: number, reusable?: boolean);
/**
* @internal
*/
static _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string): Nullable<TonemapPostProcess>;
}