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@babylonjs/core

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import type { Nullable, AbstractEngine, EffectWrapperCreationOptions } from "../index.js"; import { EffectWrapper } from "../Materials/effectRenderer.js"; /** Defines operator used for tonemapping */ export declare enum TonemappingOperator { /** Hable */ Hable = 0, /** Reinhard */ Reinhard = 1, /** HejiDawson */ HejiDawson = 2, /** Photographic */ Photographic = 3 } /** * Options used to create a ThinTonemapPostProcess. */ export interface ThinTonemapPostProcessOptions extends EffectWrapperCreationOptions { /** Defines the operator to use (default: Reinhard) */ operator?: TonemappingOperator; /** Defines the required exposure adjustment (default: 1.0) */ exposureAdjustment?: number; } /** * Post process used to apply a tone mapping operator */ export declare class ThinTonemapPostProcess extends EffectWrapper { /** * The fragment shader url */ static readonly FragmentUrl = "tonemap"; /** * The list of uniforms used by the effect */ static readonly Uniforms: string[]; protected _gatherImports(useWebGPU: boolean, list: Promise<any>[]): void; /** * Constructs a new tone mapping post process * @param name Name of the effect * @param engine Engine to use to render the effect. If not provided, the last created engine will be used * @param options Options to configure the effect */ constructor(name: string, engine?: Nullable<AbstractEngine>, options?: ThinTonemapPostProcessOptions); /** * Gets the operator to use (default: Reinhard) */ readonly operator: TonemappingOperator; /** * Defines the required exposure adjustment (default: 1.0) */ exposureAdjustment: number; bind(noDefaultBindings?: boolean): void; }