@babylonjs/core
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TypeScript
import type { Nullable, Scene, EffectWrapperCreationOptions } from "../index.js";
import { EffectWrapper } from "../Materials/effectRenderer.js";
import { Camera } from "../Cameras/camera.js";
/**
* @internal
*/
export declare class ThinSSAO2PostProcess extends EffectWrapper {
private static readonly ORTHO_DEPTH_PROJECTION;
private static readonly PERSPECTIVE_DEPTH_PROJECTION;
static readonly FragmentUrl = "ssao2";
static readonly Uniforms: string[];
static readonly Samplers: string[];
protected _gatherImports(useWebGPU: boolean, list: Promise<any>[]): void;
camera: Nullable<Camera>;
private _textureWidth;
get textureWidth(): number;
set textureWidth(width: number);
private _textureHeight;
get textureHeight(): number;
set textureHeight(height: number);
private _samples;
set samples(n: number);
get samples(): number;
totalStrength: number;
radius: number;
maxZ: number;
minZAspect: number;
base: number;
private _epsilon;
set epsilon(n: number);
get epsilon(): number;
private _scene;
private _randomTexture;
private _sampleSphere;
constructor(name: string, scene: Scene, options?: EffectWrapperCreationOptions);
bind(noDefaultBindings?: boolean): void;
dispose(): void;
private _createRandomTexture;
private _bits;
private _radicalInverseVdC;
private _hammersley;
private _hemisphereSampleUniform;
private _generateHemisphere;
private _getDefinesForSSAO;
}