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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { __decorate } from "../tslib.es6.js"; import { PostProcess } from "./postProcess.js"; import { RegisterClass } from "../Misc/typeStore.js"; import { serialize } from "../Misc/decorators.js"; import { SerializationHelper } from "../Misc/decorators.serialization.js"; import { ThinConvolutionPostProcess } from "./thinConvolutionPostProcess.js"; /** * The ConvolutionPostProcess applies a 3x3 kernel to every pixel of the * input texture to perform effects such as edge detection or sharpening * See http://en.wikipedia.org/wiki/Kernel_(image_processing) */ export class ConvolutionPostProcess extends PostProcess { /** Array of 9 values corresponding to the 3x3 kernel to be applied */ get kernel() { return this._effectWrapper.kernel; } set kernel(value) { this._effectWrapper.kernel = value; } /** * Gets a string identifying the name of the class * @returns "ConvolutionPostProcess" string */ getClassName() { return "ConvolutionPostProcess"; } /** * Creates a new instance ConvolutionPostProcess * @param name The name of the effect. * @param kernel Array of 9 values corresponding to the 3x3 kernel to be applied * @param options The required width/height ratio to downsize to before computing the render pass. * @param camera The camera to apply the render pass to. * @param samplingMode The sampling mode to be used when computing the pass. (default: 0) * @param engine The engine which the post process will be applied. (default: current engine) * @param reusable If the post process can be reused on the same frame. (default: false) * @param textureType Type of textures used when performing the post process. (default: 0) */ constructor(name, kernel, options, camera, samplingMode, engine, reusable, textureType = 0) { const localOptions = { uniforms: ThinConvolutionPostProcess.Uniforms, size: typeof options === "number" ? options : undefined, camera, samplingMode, engine, reusable, textureType, ...options, }; super(name, ThinConvolutionPostProcess.FragmentUrl, { effectWrapper: typeof options === "number" || !options.effectWrapper ? new ThinConvolutionPostProcess(name, engine, kernel, localOptions) : undefined, ...localOptions, }); this.onApply = (_effect) => { this._effectWrapper.textureWidth = this.width; this._effectWrapper.textureHeight = this.height; }; } /** * @internal */ static _Parse(parsedPostProcess, targetCamera, scene, rootUrl) { return SerializationHelper.Parse(() => { return new ConvolutionPostProcess(parsedPostProcess.name, parsedPostProcess.kernel, parsedPostProcess.options, targetCamera, parsedPostProcess.renderTargetSamplingMode, scene.getEngine(), parsedPostProcess.reusable, parsedPostProcess.textureType); }, parsedPostProcess, scene, rootUrl); } } // Statics /** * Edge detection 0 see https://en.wikipedia.org/wiki/Kernel_(image_processing) */ ConvolutionPostProcess.EdgeDetect0Kernel = ThinConvolutionPostProcess.EdgeDetect0Kernel; /** * Edge detection 1 see https://en.wikipedia.org/wiki/Kernel_(image_processing) */ ConvolutionPostProcess.EdgeDetect1Kernel = ThinConvolutionPostProcess.EdgeDetect1Kernel; /** * Edge detection 2 see https://en.wikipedia.org/wiki/Kernel_(image_processing) */ ConvolutionPostProcess.EdgeDetect2Kernel = ThinConvolutionPostProcess.EdgeDetect2Kernel; /** * Kernel to sharpen an image see https://en.wikipedia.org/wiki/Kernel_(image_processing) */ ConvolutionPostProcess.SharpenKernel = ThinConvolutionPostProcess.SharpenKernel; /** * Kernel to emboss an image see https://en.wikipedia.org/wiki/Kernel_(image_processing) */ ConvolutionPostProcess.EmbossKernel = ThinConvolutionPostProcess.EmbossKernel; /** * Kernel to blur an image see https://en.wikipedia.org/wiki/Kernel_(image_processing) */ ConvolutionPostProcess.GaussianKernel = ThinConvolutionPostProcess.GaussianKernel; __decorate([ serialize() ], ConvolutionPostProcess.prototype, "kernel", null); RegisterClass("BABYLON.ConvolutionPostProcess", ConvolutionPostProcess); //# sourceMappingURL=convolutionPostProcess.js.map