UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

75 lines (74 loc) 2.15 kB
import type { ParticleSystem } from "../../particleSystem.js"; import { NodeParticleBlock } from "../nodeParticleBlock.js"; import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js"; import type { NodeParticleBuildState } from "../nodeParticleBuildState.js"; /** * Block used to get a system of particles */ export declare class SystemBlock extends NodeParticleBlock { private static _IdCounter; /** * Gets or sets the blend mode for the particle system */ blendMode: number; /** * Gets or sets the epsilon value used for comparison */ capacity: number; /** * Gets or sets the emit rate */ emitRate: number; /** * Gets or sets the target stop duration for the particle system */ targetStopDuration: number; /** * Gets or sets the target stop duration for the particle system */ startDelay: number; /** * Gets or sets a boolean indicating if the system should not start automatically */ doNoStart: boolean; /** @internal */ _internalId: number; /** * Create a new SystemBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the particle input component */ get particle(): NodeParticleConnectionPoint; /** * Gets the texture input component */ get texture(): NodeParticleConnectionPoint; /** * Gets the onStart input component */ get onStart(): NodeParticleConnectionPoint; /** * Gets the onEnd input component */ get onEnd(): NodeParticleConnectionPoint; /** * Gets the system output component */ get system(): NodeParticleConnectionPoint; /** * Builds the block and return a functional particle system * @param state defines the building state * @returns the built particle system */ createSystem(state: NodeParticleBuildState): ParticleSystem; serialize(): any; _deserialize(serializationObject: any): void; }